![]() JDM was basically revamped into the modified group and expand from 3 cars to 5. Tuner: Muscle was made part of the stock category, doubled from 3 cars to 6, and somewhat returned to its Race Driver Grid form. Honestly, the real disappointment is that the Endurance mode that would've complemented these cars nicely is only available on the stadia version of the game. Cup classes? GT40 joined by it's Ferrari rival, Shelby Cobra replaced by 4 cars that possibly could've competed with it, and the 787B was replaced by 2 Group 7 cars. On top of that, the TOCA series that preceded Grid focused mostly on cars with fenders, count yourself lucky if 1 or 2 open wheelers are included.Įndurance: While the real world classes are different in both, GT group 2 goes from 4 cars + 1 dlc to 5, GT group 1 goes from 2 cars + 1 dlc to 6 cars, and Prototype goes from a spec class to 2 cars, whose only in-game difference are visual and auditory. From 3 race cars down to 2, and all cup classes drpped, this is on par with Race Driver Grid. Open Wheel: Consider the F1 series Codemasters also produces, it's not too much of surprise that there only a few per game. 2 of the 3 cup classes and the touring car legends DLC (minus the Audi) were included in the invitational category. As for Cat A, which run in Stock Car Brasil, they still race, but the decision was made to use Group 5 cars instead (which I thought to be more sport cars than touring cars). Cat B and Super Utes were based off of racing series that no longer exist (Superstars Series and V8 Utes), so while their exclusions are unfortunate, they aren't really surprising. Touring: Cat C cars are somewhat similar to TC2. Super Tourers are the same, just newer models. That being said, while it would've been nice to have, I don't find it's exclusion to be as questionable as drifting and demo derby's exclusions, especially since they were in all 3 of the previous games to my knowledge. However, based off of videos of its gameplay, it looked like it was one of the more realistic drag modes to be included in a racing game. Without knowing what the drift car handling model would be like in the new game, I can't call it's absence a pro or a con.ĭrag: Never bought the DLC. Less enjoyable, and had to lower the AI's difficultly if I wanted to dream of satisfying team and/or sponsor objeectives. Autosport on the other hand, it was the bane of my existence. As for cars.ĭrift: Not much of a drifter here, but I can say I at least somewhat enjoyed drifting in Race Driver: Grid, especially the Drift GP events. The track argument isn't worth trying to argue. It also has much more Tracks than the new one! I Grid Autosport has so much more Content like Drift, Drag, Touring, Open Wheel, Endurance, Tuners and more.
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