Resourceful Complete a battle without using any weapon cards. In a battle, leave only one weak enemy alive and keep running around until you get the achievement When you find the group of children talking about breaking pots, backtrack home through the tunnel path and exhaust the dialog.ĭockworker, Solve the puzzle in Onecroft.īridger, Solve the tower puzzle in Two-Town.Įn Garde!, Go unscathed for 5 minutes in battle. Blackmsith Blink, Shadowman’s Touch, Natalya’s Bell are useful early game as well as the weaker version of some cards (Health Elixir < Super Elixir, Lucky Draw < Superb Draw, Bow of One < Rulemaster’s Bow)Įasy to miss. Game Master is useful in board games, especially the Baroness and Queen’s race. Solve puzzles in the first 5 towns, see the area guides.ģ Super Elixir, 2 Rulemaster’s Bow, 2 Sword of Three, 2 Superb Draw, 2 Dice Wielder’s Boom, 2 Quick Draw, 2 Guard Down Pack you deck with Superb Draw and Dice Wielder’s Boom. ![]() Later in the game, once you get 3 pins, keep pinning Game Master cards. Once Upon a Time Collect all of the lost storybook pages. You can grind extra money in Fourburg by reloading the area: the pots will respawn. By the end you’ll have enough money for all cards and about 1200 extra. There are no hidden areas in the game and dream sequences do not contain any money or collectibles.Ĭard Collector Buy all the cards Mannie Dex has to offer.ĭo all sidequests, shoot every pot you find and send Dicey into all hatches. ![]() Jumping down ledges, miniboss battles, main story quests can advance you without possible backtracking so explore all alternate paths first. Missing a card will not impact the achievements. Did you have difficulty with one part of the game but it seemed otherwise doable without a walkthrough? It could just be That One Sidequest or That One Puzzle.In all areas, finish all the side quests and collect all storybook pages.Do you have to die or fail a section of the game several times until you find the correct answer? You might be able to overcome it with some Trial-and-Error Gameplay.Does the game halt your progress and require you to solve a bizarre, irrelevant puzzle that can be reasoned about? You might need to Solve the Soup Cans.Does the game provide enough information to solve a puzzle, but the information requires unconventional or obtuse logic to figure out? You might be dealing with a Moon Logic Puzzle.Does the game only inform you what to do in a single textbox that doesn't pop up again? Well, you just need to take a right and.wait, Now, Where Was I Going Again?.Is the information found in the accompanying game manual or other official sources, such as the game's website? You may need to Read the Freaking Manual. ![]() Before listing this on a page, consider if it may fall under one of these other tropes instead, though there could also be potential overlap. If the game does provide a hint that's reasonable enough to locate and decode, it doesn't qualify. Note: A "Guide Dang It" is any instance in a video game where the game fails to provide sufficient information, hints or otherwise, to a player that could aid them in solving a task or discovering a hidden in-game element. Often overlaps with Metagame, which has new rules that are not written in the official books, making the game very annoying for new players. Now that GameFAQs, walkthroughs, forums, and even dedicated wikis are ubiquitous and easily accessible, this practice has all but died out.Ĭontrast with Player Nudge when the developers are aware of Guide Dang it and attempt to subvert it. There were also some more sinister versions where the developers wanted you to spend money by calling their hotline or buying their hintbook or Magazine. Many of these examples may have been placed as interesting finds for players that accidentally get into obscure situations or curiously muck around with the game, especially in older sandbox titles where groping around in the proverbial dark was an intentional part of the experience.
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