Keeping in mind that I haven't done a deep dive into this code yet, what I've seen is that it's doing a generic calculation based on some stats.Īctually, it does appear that it gets the mass of the vehicle, see the VesselData.cs, line 355: I am not sure how to get the proper logs, please guide me to that effect. The bug simply shot it waaaaay higher into orbit. BOOM, it was inexplicably higher than Minmus's orbit. When however I went to the tracking station to see what happenned. No change whatsoever, it seemed above the decay threshold. What appears to be happening is that the dacay is being computed all the time, but does not register in all relevant displays (in this case, it did show in the tracking station but not when I was staring directly at the craft's altitude meter).ī) trying to reproduce the above on one ocasion, i set a 100k orbit. Another time I also say no decay for several hours in very LKO, but changed to tracking station, and the craft was instantly gone (presumed crashed). Orbit of 86km would never fall, but I switched to the tracking station, and there it was much lower. I was not able to reproduce both of those consistently, but will report anyway:Ī) in a certain flight, it appeared as if the decay happened, but didn't compute on the orbit or spacecraft view. It only appears to happen in much lower orbit. Is decay only happening up to a certain altitude, or anywhere within the SoI? I mean, after a hundred days there was not even a meter of decay for that very high orbit test craft. There it stayed with no decay whatsoever even after 50, 60 days. I then alt+12 another craft to way higher, 6267km (whit is 3/5 of the way to the mun), and watched it from the tracking station. ![]() is that the threshold where decaying starts? It appeared to happen very slowly, then increasing in decay speed (as it should, btw, in real life, as you plunge deeper inside thicker atmosphere). I launched a test vehicle to the lowest altitude I can reach with alt+12, which is 86.750m. This being in open beta, let me share my findings insofar. Will be available in CKAN when full release Edited Augby linuxgurugamer Mechjeb autopilot can fail when nearly reaching a set altitude due to drag reducing the actual altitude - Fix in 1.6.0, other autopilot mods may be effected. Similarly other 'galactic core mods' may cause problems - To be fixed in 1.6.0 RSS Extrasolar - Sagitarius A* causes problems with the coding of the mod, use at your own risk. UI interface for predicted decay times and vessel information.Station Keeping for active and non active vessels.Estimated impact times are given for each vessel.On rails and off rails orbital decay for any vessel around any celestial body, this decay is determined by various factors, such as atmospheric drag, radiation pressure drag and more!.I've adopted it, fixed a lot of bugs (see list below), and am continuing it now. Original thread here: Īdopted by he compiled it for a later version of KSP (1.4), thread is here: Originally written by this mod introduces the idea of decaying orbits.
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